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lol

this game is awesome like i spent 7h already and became really good but its kinda laggy like i broke the entire game just cause of it health bar gone, boss doesnt shoot projectiles anymore(vengence), fps also gone so some optimization can be made

thanks, I'm still trying to improve. Especially in terms of game optimization

I think you should add curses they would give you something really good but at the cost of heath or damage

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The Slimo becomes invincible after its first leap.
And I finally took one down by the soul sword. It does not disappear even after hitting an enemy while the swords still float around the character.
So I went a really power-intensive build and ran in circle grazing that Slimo. took it down before any leap. revivals required. worth it :D

The upgraded tornado is cool and useful.

zombie glitch fixed. nice.

Also noticed that you have fixed the weird freeze lag before any report. gj.

suggestion: one might get item dupes, which have no stackable effect, from a boss chest, if there is multiple loot in it.
wish you could fix it someday.

V0.9.5

the Vengeful stops attacking and causes a great lag. an old bug

the Slimo somehow becomes invincible.


also, if you get 2 bosses at the same time and take one down later, the boss hp bar disappears.
Is it possible to show 2 hp bars independently?

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I just uploaded a small fix that adds 2 health bars to the boss if there are 2 and destroys vegeful's sword after 10 seconds

(1 edit)

The game is really fun and addictive. Really nice as a 30 minute time killer. However i would suggest making an apk available for download on the page while still having the google play page because some people just dont have google support so they cant getvthe newest version when theyre updated

Example:I have a Huawei phone which doesnt have google support and i cant experience the fun of the nee updates because other sites dont have the new updates so having an apk download here would be good

Thank you, I will add it in the next version

V0.9.4 report

Improvements:

More integrated EXP gems. It decreases the total number of objects, and therefore less load of CPU (I guess.)

A new teleport mechanism for the Death in the dungeon. It might sometimes cause an inevitable hit.
not bad, considering that they were not more than a moving target before.

The wrong resume game glitch got fixed. rerolling matters now,

UI interface improved. fresh.

No more chance for the 7th weapon from the robot pet. such a pity :P


Suggestions:

1. Quick fix required

Mobs drop no gold chest at all.

Both Death in the dungeon drop nothing.

2. Later most-dones

More power-up. The shield shall be a must-done.

The zombie survivor, a glitch almost works in the same way as the wrong resume.

New weapons are not mentioned in the result screen.

3. The minor stuff, up to you

There could be some temporary power-up, for the full upgraded players to dump extra golds. such as starting with a favorite weapon.

The holy smite wipes out most enemies and objects.
If it works while the item window opened, some items lose their appearance. just a visual bug.
The holy smite also does not affect the new items, while some of them shall be, considering the rarity.

Adjustment of boss chest content. We now have more items only available from a boss chest. there really should be less consumables and low rarity items in it.

The loot from chests at the upper end of the map, is still unreachable.

A result screen when the player quit a run manually.


it's a pain in a** to have the boars coming while dealing the slimy boss, but revamp could be done later, in my opinion.

thank you for all the improvement.

(+1)

Thanks for your comment, I just update a small fix. Your opinion is very valuable

@Amrita

You're honestly one of the best developers in my opinion. I love how active you are with the community, and how quickly you get updates out, even on your texture packs. Keep up the great work! <3

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thanks, I'm still trying to improve the game

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I forgot to screenshot this, but i did some type of combination of my keyboard, and paused the game. When i resumed litterally HALF of all units that spawned in, including bosses did not come throught the wall barrier. The couldnt attack me, nor approach me, so as it did make it kind of easier to kill bosses, it made  it a little harder, it also felt like they glitched in and then i got swarmed by more things than i was supposed to.


SHORT SUMMARY 

All creatures and bosses could not get into the main arena, from some glitch i did. I think you need to fix how they spawn, so you can stop things from landing outside the barrier, and to prevent this from happening again.

Also only the reaper boss could get through, because it teleports.

5x speed is so hard

Cool game! One problem is if you get a level up as you get an item from a chest, you can get into both the level up screen and the chest upgrade screen, and if you quit from one of them the game starts playing again with the other menu still up

Thank for report, i fixed it

whaaaaaaat that's so fast argukhjskt

But in the next version

Hi, pretty chill game, but there is a problem with bosses. Sometimes, they get pusshed from map (i guess, its bcs of rigidbody / velocity).

Thank for comment, can you tell which boss it is?

I didnt see him. He was out of the texture. Just boss health bar pops up above me, then I get surrounded by eyes, but no boss. I just saw his slash attack out of texture.

Just wanted to say that the jungle map is really hard. I've ever only made it past 25 mins once and just got overpowered. maybe if you reduced the spawn rate it would be a little more manageable. thx

Maybe in the next update, I'll slow down time spawn monster :D

I got 2 videos to show what I found:

Pixel Survivors 0.9.19(?)

This one was recorded right before ver. 0.9.2.
It shows a significant lag when getting close to the border of the map.


Pixel Survivors 0.9.2

This one was done in ver. 0.9.2.
showing the Wendigo blocked out from the map, and the Vengeful trapped by some objects.
(just knew that stucked is not a word... what a shame :P)

The improvement of the robot pet and the introduction of new items are surprising.
Also noticed some rebalancing of the jungle stage. not so struggling in early game now. nice.

btw, it would be great to have an option to reset one's upgrade. ty

(+1)

Thanks for your feedback, by the way, I just uploaded 0.9.3

(+1)

The new toy, Electric Sword, is just awesome. in both visual and the practical usage.

The Electric Sword might sometimes stops in the air. I guess that it happens when the target disappears before the sword reach it.
more like a feature. no need to fix in my opinion.

as for the difficulty of the jungle stage, I'd suggest to make a price of about 3000 gold for it, in the formal release.
so that players might be quite upgraded before the further challenge.

also noticed that the body slam of the Slimy boss is fixed. GJ.

I'd do more testing later. or to be honest, playing :)

(+2)

I like this game, but the movement speed upgrade, you can get from chests, doesn't work. My movement speed doesn't go up, none the less how many upgrade I pick up. At some point, I can't get away from some enemies. Pls fix that. Thanks!

(+1)

tks for report, i fixed it 

I downloaded version 0.9.1 and the final boss of the dungeon is literally unplayable. 

  • Stops attacking after it's first round of sword throwing
  • Doesn't deal damage when being touched
  • Game becomes so laggy even at 1x speed.
    • At this point the game either:
    • crashes
    • you get swarmed by enemies because you can't see them coming, because frames take like 5 seconds to load. 
    • Movement breaks for some reason
    • you get pushed out of the map so you can't collect things. 

Generally these bugs need fixing, &/or the boss needs some serious optimization. Due to the boss being so laggy I literally have to not use illusion mirror and molotov due to the extra lag they create.  

tks, i will check and fix it soon

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Who ever told the dev about the skull  + mirror combo , im giving my fist a personal invitation to your face. Jk but still MY STRAT IS RUINED

Pixel Survivors 0.9.1.5. jungle stage clear

Finally. almost full upgraded just to survive.

To fight the boss in the jungle stage is fun. however, to survive there may be not so much fun. better get well prepared.
The feature of the jungle is simple. One would soon be overwhelmed by huge amounts of enemies in the first couple minutes.

I'd suggest to go with the Rouge, who has high damage, attack speed, and move speed. the only thing you need is to get some aoe ASAP.
As for the choices of skills, my suggestion would be: AtkSpd, Dmg, main Atk(up to 2), Crit, sub Atk, and then the rest of them, in order of priority. Illusion Mirror is also strongly recommended as one of the main Atk skill.
Floods of threatening enemy? Fear none. They will suffer in a bullet heaven.

and for the bug report:
1. I hope that we could keep this as a feature, instead of a glitch.
The robot pet in the jungle will collect 500 exp for ya. If you already have 5 Atk skills, and the robot gives enough exp for 2 lvls, you might get the 7th Atk skill, depending on the lvling opinions you have.

2. saw this mentioned before. but chest and loot out of reach is really annoying.

3. enemy shooters (stumps?) might somehow leave the fighting area, but they keep attacking from outside the map. suckers...

4. if you pause the game and continue, the game continues. even when you have an item to confirm or skills to pick.
ok that's the trick I've been using to set my favorite Atk skills, in the price of losing one skill chance.

5. The 30-minute boss stopped chasing me after I froze it and ran away for about 2 screens, just got there once, so not sure if that is repeatable.
When I moved toward it, the same lag from Vengeful in version 0.9.1 seemed to appear again.

6. The slimy boss has a special leaping body slam attack. but its mechanism is more like a dash attack. one will get hit if on the track of the boss. however you won't actually get hurt in the red warning area. yes slime not touch.

in the end, I'd suggest to add an optional list showing the current levels of all skills. something like the game that you pay homage to. would be easier to have a idea about how the build goes.

that is everything I could recall so far. see you next update.

(+1)

- In the current version, items that fall outside the wall will be moved to the middle of the map. And thank you for these great comments

Thank you for the awesome game which is always getting better. :)

(+1)

If you let the pet collect exp, you will get 10% more exp

Hi again again, i'm just here to repeat my question

How do i transfer my save from version to version, i have both version 7 and 9 on my pc, but i can't find the save file??

PLZ Help!!!

0.7 0.9 with the same save file, so you can run 0.9 and still have 0.7

0.7 and 0.9 have their own save file, but I want to use the old save for the new version?

How to??

my coins keep resetting is there a solution for that? :(

download pc version

(+1)

Finally finished a run in the dungeon after version 0.9.
no upgrades done for my ego. was really lucky to get mostly damage concerned skills.

The swarms of bats and demon hounds are definitely the first challenge to face. thus move speed becomes more important in early game.

Some enemies still get blocked by the wall.
Some of the enemies rotate slowly while approaching you. quite hilarious.

i think jungle stage is impossible cuz there is just wayy too many enemys and the map is already super small

Deleted post
(+1)

may i ask what the abilities and stuff you got are?

Deleted post

Every time I get to Vengeful the frame-rate drops so bad its unplayable.

can you please create more skills pls like when you lvl up

(-1)

hi

Another bug report:

Please check this video first to see how deadly the lagging is.
pixel-survivors-by-amrita V0.9.1 bug report

1. tried 4 times. Vengeful stops attacking almost every time.
It also comes along with an overwhelming lag. Things worked smoothly before that.

2. The 8 items glitch still exists. did not do this on purpose, but it obviously helped to survive that lag.

ran on Chrome. no upgrade done.

Lvling is more difficult in this version. it would be harder to clear without any upgrade, in compared with the earlier versions.
I'd take this as a good feature.

whats the ghost on the top left about??

I'm pretty sure it's just part of the background

(1 edit)

the illusion mirror does not work 

(+1)

I fixed it

Yo idea what if you can add the ability for slash to reflect or make it has an item upgrade like the molotov or the shuriken

There will be in the future

This might be a work in progress. Just an update to remind people of its existence in my opinion.
anyway here's a test report, after merely 2 battles :P:

1. The pet system might have a great potential. Introducing on-map interaction is also a good idea.
Think about what it might be: Searching and saving, standalone upgrades, special combinations, and so on.
It could be just a beginning.

2. More diversities of mobs with lovely animation. Good job.

3. The issues about opening chests in the new map has been reported earlier. I'd skipped it.

4. Some mobs in the dungeon would get blocked outside the walls. I got the first boss, Minotaur, with this issue once, and therefore resulted in an unreachable boss chest...

I think the spawning of mobs could be adjusted to like, only spawns inside the barriers, or something like that. lot of work it might be, though.

5. The number of projectiles late game has always been an issue. Especially to those characters with ranged weapons, like Plague Doctor or Mage, since their basic attack grows with levels, and therefore shoots more bullets.

6. If I recall correctly, Illusion Mirror didn't work at all.

that's all I get so far. wish you patience and joy facing more challenges.

(+1)

tks , Illusion Mirror has been fixed

(+1)

Seems to be a bug with deleting arrows; the framerate becomes a slideshow eventually.

(+1)

tks, i will check it

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in the new map chest that open don't drop anything and sometimes they stay there or just disappear.

I fixed it

fun game but after a little bit you become to strong; like saitama level strong

Very good game, however I am a bit confused on what exactly luck does. Also it is a bit hard to scroll through the character select

Click and drag or touchscreen

Luck makes experience gems more common/ gets higher gem things. I use a lot of luck and later i get like a red gem every 3 seconds

pretty fun despite the glitches 

Hi again

So, i downloaded the game to save between versions, but now i want to update my game version

is it posible to transfer safe between versions, like what file should i move, or is it more complicated than that

(+1)

Love it! Suggestions can you make scrolling through the character select easier, also the bag on the right are those active or passive items, and is there a tutorial?

(2 edits)

I dont know if this is intended but i think there is a bug with mirror and fire ring. The mirror does not mimmic fire ring, i can understand that, i think it would be a little too good. But when the fire ring is up, and the Mirror spawns in, it retains the fire ring, until the fire ring runs out, then cant get it again until it spawns in again when the fire ring is active. Again i dont know if thats intended, but i think its a bug.


Edit: I also just found out it works with all mirrored clones, no matter how many, so though i dont think its game braking, maybe late game it could be abused a lot.

Edit2: I did some testing, spamming fire ring and mirror upgrades, and this COMPLETELY SHREDS BOSSES, it is a little rng on whether you get it correct, but when you have a total of 5 fire rings, you can 

1. space further away

2. deal more total damage to bigger enemys

So i think this should get fixed, as much as i love it.

I stop playing for a month, and come back, to almost a whole new game.

(1 edit) (+1)

can the sensitivity for the scrolling on the character picker screen higher? its kinda broken.

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