Great game! I think it's a bit difficult, but that's what makes it fun and replayable. The thought of "Oh that boss beat me now I will destroy him" also fuels the replayability. I think the art is well made, and the gameplay is fun and interesting. I didn't beat the game yet, but I will keep trying! There are some slight problems, but nothing that makes the game "bad" or "boring". For example, I like to watch a YouTube video while playing games, but for that, I need to mute the game. So I would suggest a options menu, for stuff like audio, visuals, maybe even control adjustments. Anyways, great game, and I could play it for hours.
If u can add a super move for each class like that mage shoots the strong projectiles everywhere or like the bandit can shoot knives at certain enemies and as the swords man dashes forward killing everything in his way and the dynamite guy's booms are bigger and he shoots them faster, and the archer shoots a big arrow and kills everything, okay and last but not least a shapeshifter so a person that hits like warrior but his attacks are less effective but once and a while after getting a certain amount of kills he turns into a werewolf and attacks very strongly and stuff!
ok not the best news but! if u can do other things for the shape shifter which I think would be a very unique class it would be as one might say "pog". (dead meme IK)
Hello! So.... Ive always thought that alot of the bosses are a little to easy. The goblin kind and windego are probobly fine. But minetare should get a dash or should get a progectile to throw. Death and Read Death should both teleport more and or have a move where they summon a scyth circle around you that you have to run out of. And vengefull, should be able to teleport as well as death and read death and his projectiles should have a longer range that way you actually have to dodge them. Because vengeful is the final boss in the game, he should be difficult. I really enjoy playing your game! I play it all of the time and it is still fun. Nice job and keep up the good work!
Interesting and original characters (I didn't feel the need for more characters... yet)
Speaking of characters, great option to have specific weapons and monsters for certain characters (Good point)
Simple but very well done animations
Beautiful sprites
Negative points:
Closing the browser loses all progress (unfortunately)
Many times I had the problem of taking damage but not changing the health bar
The collision of the character was strange at first but I think with time you get used to it
However, your game is wonderful even compared to Vampire Survival. This has a lot of potential and I would be very happy to see this game evolve even further in the future. Congratulations
Thanks for your comments, I will fix them in the next versions. At the same time, when playing the web version, it will not be possible to keep the gold, so every update the gold you earn will be lost. Please download the pc version to play.
This game is really good but I have some ideas: If you have time you could add more characters (even though you just added one) I like the warrior changes but he should do more dmg.
I was thinking about something that would be cool, so I think it would it would be cool to have superpowers like an ability so like if u can add like more speed or more damage at the beginning like a superpower that recharges and I think if you add a soldier you can add a full-auto power, or a mage that can do different spells so like not really a super power but more of some type of skill that u can use. I know I have amazing grammar!
Sniper, maybe 0.30 attack speed. 75 damage. maybe 3.5 speed. shoots with big gun and its range is the entire screen.
Mage, low health (50?) but high speed (6?). It shoots a wide ark of piercing blue magic (20 damage?).
Ninja, range melee hybrid. Shoots shurikens from a distance, but slashes up close. (I dunno what code you are using, but if you are using python then maybe it could be an if distance to nearest enemy < some number, then shoot shuriken) 5.5 speed, 30 damage, and maybe every 5 seconds it dodges an attack.
Infantry, stabs with a mid-range spear. Slow speed and attack speed, but high damage and health.
Skill tree -
Maybe their could be a skill tree where you can upgrade your fav character. Maybe increases to all the stats, then at the end of the tree you get a bonus like an extra attack or chance to dodge attacks.
I think it would be cool if at level 15 weapons got a mega boost and changed the weapons completely. Like the scull would transform into a full-on skeleton that still shot projectiles, but also maybe swiped with his hands. Or the bubbles combine into a big bubble that shoots big explosive bubbles. The fire shield transforms into a constant inferno around you, and it gives some damage reduction.
Also maybe some enemy enhancements, like archer skeletons, maybe some minotaurs charge at you, maybe some wizards
These are just some ideas, this game is super fun and I would love to see it expand. You have done a great job on this and I love playing it.
(and I had to mention it- multiplayer. Maybe 2 and 3 player co-op. Like maybe I know this would be super hard to pull off, but this would make it a little bit better)
Hey just wanted to say you've done a great job updating this game! It's so much better. Minor bug report: when I was fighting the wendigo, it hovered over the bottom wall and I could not hit it
Currently its speed = your speed -1, in the next version t will change and will make it default to 1 fixed speed. And make the speed selection equal to the character speed into a more difficult game mode.
okay, was just wondering if I’ve missed a trick, or if he was just difficult
He’s not unbeatable though, don’t worry. I was just surprised when I min-maxed speed, and then he just teleported up behind me, I just didn’t see it coming
But you have to know, this is a great dungeon runner already, is really exited to see what you’re gonna do with it next, keep up the good work ;)
if you kept content and updates coming id purchase on steam... my 4-5 year old son loves these kind of games and they are easy for him to play. there's definitely room for more than just vampire survivors as long as they all offer their own personality.
you should add buildings that attacks the enemies and one that generates xp and you get them from supply drops which drops from enemies with a 3% chance to drop it. Also you should add new classes like a sniper, mage, reaper, and a farmer.
what i think would make the game better is a online mode where you can plaay with your friends or a campaign mode.
Okay I understand it's a beta game but I don't get how do you move the character are you just supposed to stand there and let it shoot things or am I missing something here
you should add an update log👺 when you added the attack speed to the powers section i thought there was new abilities too so i spent like 2 hours just to realize that there was no new abilities👹 (no hate, really good game)
One of my favorite aspects was how the power-ups played and synchronized with each other. For example, when you have both the skull and illusionary mirror equipped at the same time, your illusion clones also have skulls above their heads, giving you more firepower! Even better is that once you upgrade the skull to have tits special ability, the clone skulls have it as well! It is super effective and has become the backbone of my runs. It was quite cool.
It made me want to play the game more to see what other combinations I could find; unfortunately, there appear to be no others. This leads me to believe that this could merely be a glitch. However, I'd argue that this bug should be kept in and added to the other power-ups. It would incentivize the player to do repeat runs to discover what combos work/are enjoyable. Obviously, it might be a bit much to make every power-up combine with every single one, but still. The added layer of strategy would potentially make this game that much more fun and engaging.
However, I do have some gripes with the current state. My most significant critique is that there's no visual or audio cue to signify when your character is getting hit; this greatly disadvantages the player when they are trying to dodge through enemies in the "late" game. I am essentially forced to divert my attention away from the action to check my health.
This issue is then further compounded by the puzzling hitboxes. I swear there have been times where I have literally walked into an enemy and taken no damage. At other points, I think I am clear of the enemies only to see my health bar rapidly deplete until I die. This leaves a real sour taste in the player's mouth that taints the rest of the otherwise enjoyable gameplay experience.
In my unprofessional opinion, this problem can be addressed by adding an audiovisual cue and either having the enemies damage the player by walking into them or by giving them clear attack animations. The most important thing, however, is to pick a certain way and just make it consistent throughout.
Lastly, I have two smaller critiques. The first is how the treasure chests are handled. When you open a chest, rather than getting its contents immediately, you must wait for it to finish randomizing and then physically walk back to its location. I'm not a fan of this as it makes treasure chests basically impossible to get in the late game. However, this might be how the developer so wanted chests to work. It could just be a difference of taste. My second minor issue is the screen-clearing sun item. I am not certain if this is intentional, but when you pick it up, it destroys all enemies and EXP shards on the floor. As such, I was disincentivized to use the item and tried to avoid it when possible.
Overall, I had a very good time with this game. I sincerely look forward to seeing how it changes in the future.
- skull and illusionary is an experiment, in the next updates if you have illusionary and skill lvl 5 or higher, illusionary can activate that lvl 5 skill - I will remake the hitbox for monsters And will also reduce the time to randomize the chest, thanks for your opinion.
Small tutorial all games should have at least a small one
Not sure if the game is based on anything but the classes only seem to affect their fire. It could be cool if there were class passives or different stats per class.
So maybe the ranger starts with good attack speed and crit but not much health and the grenadier had more attack and crit but lacked speed.
Also, a class skill would be cool, something that could boost your character but has a cooldown or you only get a limited amount.
And not to make this long one final note would be the difficulty, the normal enemies feel like they don't hurt me a bit and bosses feel only like one-shots. I dunno if it's because the enemies don't get stronger or the bosses are beefed up but I think the normal enemies should steadily get stronger as the game goes on.
Ok so I finally got around to testing this out. Great work, it really is a lot of fun. Some suggestions for you:
- Break up the uniformity of the playspace, add some decoration. Perhaps even a few traps that the player can walk over and damage themselves on or if you are up for a challenge, traps that can damage both player and monsters
- Add a few more "classes" that players can pick from that in itself will add playtime to your game
- Some random abilities you could add:
A whip / whip chain, that circles the player. Additional bonuses could increase the length of the whip or chain
Bombs, not the TNT that the grenadier throws but the black cartoony bombs
Traps. The character throws out a few bear traps which disappear after causing damage. Additional bonuses could throw out more traps
A cage. Which would drop down from the top of the screen trapping a few monsters. This ability could backfire if the player doesn't move out of the way themselves
A Water Cannon. Similar to the beam that shoots out forward from the player, the water cannon would do very little damage but would push enemies away from the player. Additional bonuses could increase the distance that the water pushes monsters OR could increase the spread of the spray.
Probably OP abilities to add but:
A Charm, randomly convert one or more monsters to the "good" side. Converted monsters attack their former brethren. Additional bonuses could add the ability to convert more monsters.
A black hole. Does not respawn after use, so placement is key. Will draw monsters towards it (slowly) holding them in the center until killed.
Stomp / Rockfall. Player stomps the ground causing a rockfall from overhead. Additional bonuses could widen the area of the rockfall.
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Comments
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Can you have multiple combos a once?
Unlimited
Great game! I think it's a bit difficult, but that's what makes it fun and replayable. The thought of "Oh that boss beat me now I will destroy him" also fuels the replayability. I think the art is well made, and the gameplay is fun and interesting. I didn't beat the game yet, but I will keep trying! There are some slight problems, but nothing that makes the game "bad" or "boring". For example, I like to watch a YouTube video while playing games, but for that, I need to mute the game. So I would suggest a options menu, for stuff like audio, visuals, maybe even control adjustments. Anyways, great game, and I could play it for hours.
Sorry for my english if it was that bad.
When you pause the game, there will be 2 buttons to turn off the sound
Oh, Great! Thank you
cant wait for more content
finally beat the game.
multiplayer would be cool.
If u can add a super move for each class like that mage shoots the strong projectiles everywhere or like the bandit can shoot knives at certain enemies and as the swords man dashes forward killing everything in his way and the dynamite guy's booms are bigger and he shoots them faster, and the archer shoots a big arrow and kills everything, okay and last but not least a shapeshifter so a person that hits like warrior but his attacks are less effective but once and a while after getting a certain amount of kills he turns into a werewolf and attacks very strongly and stuff!
Those are good ideas, I will add them to the game soon. But maybe not fast :(.
Thats ok! Take your time and thank you for responding! :)
Soo do u think u can do the werewolf? because if add a skill tree the shapshifter can turn into different things! thanks soooo much U R THE BEST>
but right now i don't have werewolf assets :v
ok not the best news but! if u can do other things for the shape shifter which I think would be a very unique class it would be as one might say "pog". (dead meme IK)
Hello! So.... Ive always thought that alot of the bosses are a little to easy. The goblin kind and windego are probobly fine. But minetare should get a dash or should get a progectile to throw. Death and Read Death should both teleport more and or have a move where they summon a scyth circle around you that you have to run out of. And vengefull, should be able to teleport as well as death and read death and his projectiles should have a longer range that way you actually have to dodge them. Because vengeful is the final boss in the game, he should be difficult. I really enjoy playing your game! I play it all of the time and it is still fun. Nice job and keep up the good work!
I will remake the boss Death and Red Death.
Thank you so much! :)
hey what do the combos do? i am very confused
If you possess 2 skills at the same time, the combo will activate
YESSSSSSSSS LETS GOOOOOO
THis will be epic!!!!!!!
Please add a skill tree for the different characters so that the mage can have different spells and also add a way to target certain enemies.
Don't worry I will add it soon
Do I really have to reinstall the game? I am having troubles with auto updating.
yes, please download it manually
The Molotov does not show up in the top left were your abilities are
When you have it
How do you get the new combo abilities?
There are only a few combos available at the moment, if you have 2 skill, combo skills activated.
- Boom + Bubble
- Star rain + Ice
- Ice + Thunder
note: I only played the browser version
Positive points:
Negative points:
However, your game is wonderful even compared to Vampire Survival. This has a lot of potential and I would be very happy to see this game evolve even further in the future. Congratulations
Thanks for your comments, I will fix them in the next versions. At the same time, when playing the web version, it will not be possible to keep the gold, so every update the gold you earn will be lost. Please download the pc version to play.
This game is really good but I have some ideas: If you have time you could add more characters (even though you just added one) I like the warrior changes but he should do more dmg.
of course, but currently I dont have much idea about combat mechanics for my characters
yeah me either :<
Yo sooooooo
I was thinking about something that would be cool, so I think it would it would be cool to have superpowers like an ability so like if u can add like more speed or more damage at the beginning like a superpower that recharges and I think if you add a soldier you can add a full-auto power, or a mage that can do different spells so like not really a super power but more of some type of skill that u can use. I know I have amazing grammar!
I will think about it
The archer Skeletons are op
HMMMMMMMMM
i will upload ver fix.
I fixed it
It would be nice if you could add a way to save process for the web browser
Nice work with the warrior remake and thank you so much for using my idea it just made my day👍🥹
nice
I have some ideas for the game
Classes -
Sniper, maybe 0.30 attack speed. 75 damage. maybe 3.5 speed. shoots with big gun and its range is the entire screen.
Mage, low health (50?) but high speed (6?). It shoots a wide ark of piercing blue magic (20 damage?).
Ninja, range melee hybrid. Shoots shurikens from a distance, but slashes up close. (I dunno what code you are using, but if you are using python then maybe it could be an if distance to nearest enemy < some number, then shoot shuriken) 5.5 speed, 30 damage, and maybe every 5 seconds it dodges an attack.
Infantry, stabs with a mid-range spear. Slow speed and attack speed, but high damage and health.
Skill tree -
Maybe their could be a skill tree where you can upgrade your fav character. Maybe increases to all the stats, then at the end of the tree you get a bonus like an extra attack or chance to dodge attacks.
I think it would be cool if at level 15 weapons got a mega boost and changed the weapons completely. Like the scull would transform into a full-on skeleton that still shot projectiles, but also maybe swiped with his hands. Or the bubbles combine into a big bubble that shoots big explosive bubbles. The fire shield transforms into a constant inferno around you, and it gives some damage reduction.
Also maybe some enemy enhancements, like archer skeletons, maybe some minotaurs charge at you, maybe some wizards
These are just some ideas, this game is super fun and I would love to see it expand. You have done a great job on this and I love playing it.
(and I had to mention it- multiplayer. Maybe 2 and 3 player co-op. Like maybe I know this would be super hard to pull off, but this would make it a little bit better)
Those are great ideas, I'll consider it and add it to the game.
Hey just wanted to say you've done a great job updating this game! It's so much better. Minor bug report: when I was fighting the wendigo, it hovered over the bottom wall and I could not hit it
okay, i will check it. And thank for play
brilliant game
could you increase the range of the spirit in the next update
Do you mean skull ?
very fun game
but how do you beat red death, no matter how fast I am, he always seems to be faster???
I beat him once before where I also beat 30 guy, but red death is honestly more difficult, or am I missing something?
You can use powerup
but isn’t red death the same speed as you automatically?
Currently its speed = your speed -1, in the next version t will change and will make it default to 1 fixed speed. And make the speed selection equal to the character speed into a more difficult game mode.
okay, was just wondering if I’ve missed a trick, or if he was just difficult
He’s not unbeatable though, don’t worry. I was just surprised when I min-maxed speed, and then he just teleported up behind me, I just didn’t see it coming
But you have to know, this is a great dungeon runner already, is really exited to see what you’re gonna do with it next, keep up the good work ;)
game very fun
i love it
tks :D
It would have been a better game if the sandbox had been opened when the game was over
steam?
:v i haven't thought of that
if you kept content and updates coming id purchase on steam... my 4-5 year old son loves these kind of games and they are easy for him to play. there's definitely room for more than just vampire survivors as long as they all offer their own personality.
Ideas:
you should add buildings that attacks the enemies and one that generates xp and you get them from supply drops which drops from enemies with a 3% chance to drop it. Also you should add new classes like a sniper, mage, reaper, and a farmer.
what i think would make the game better is a online mode where you can plaay with your friends or a campaign mode.
buildin' a sentry!
Thank, I will think about it
👍 got you fam
Okay I understand it's a beta game but I don't get how do you move the character are you just supposed to stand there and let it shoot things or am I missing something here
I just discovered this, reaaally cool, pretty neat thooooough fairly... Easy?
Like, started game, was close to 20 minutes non stop, died because, well, my hands were getting numb so I did on purpose lol
But then, revive has no consequences? Unless I'm missing something 🤔
Still, permanently installed on my phone from now on, great job, loved it.
This is a beta game and revive is added
Oh, I see, thanks for replying! :)
simple and fun i did encounter a bug where my attack was getting spammed and was sent way behind me
Looks like the version in the video is the old version :c
werid i just downloaded it today
You can really tell this was made in Unity, haha. I recognized the UI Text the second I saw the character selection, it'll haunt me in my dreams
yes, it's made with unity and that font is unity's default font :D
you should add an update log👺 when you added the attack speed to the powers section i thought there was new abilities too so i spent like 2 hours just to realize that there was no new abilities👹 (no hate, really good game)
If you can, can you please make the warrior class actually swing their swords🥺
ok
I'm actually pretty stuck on ideas for new things
when you max fire sheild and instakill the boss by stangind next to them, and then max illusory clone to make yourself invincible via aoe dps:
It's quite fun but also frustrating at times.
One of my favorite aspects was how the power-ups played and synchronized with each other. For example, when you have both the skull and illusionary mirror equipped at the same time, your illusion clones also have skulls above their heads, giving you more firepower! Even better is that once you upgrade the skull to have tits special ability, the clone skulls have it as well! It is super effective and has become the backbone of my runs. It was quite cool.
It made me want to play the game more to see what other combinations I could find; unfortunately, there appear to be no others. This leads me to believe that this could merely be a glitch. However, I'd argue that this bug should be kept in and added to the other power-ups. It would incentivize the player to do repeat runs to discover what combos work/are enjoyable. Obviously, it might be a bit much to make every power-up combine with every single one, but still. The added layer of strategy would potentially make this game that much more fun and engaging.
However, I do have some gripes with the current state. My most significant critique is that there's no visual or audio cue to signify when your character is getting hit; this greatly disadvantages the player when they are trying to dodge through enemies in the "late" game. I am essentially forced to divert my attention away from the action to check my health.
This issue is then further compounded by the puzzling hitboxes. I swear there have been times where I have literally walked into an enemy and taken no damage. At other points, I think I am clear of the enemies only to see my health bar rapidly deplete until I die. This leaves a real sour taste in the player's mouth that taints the rest of the otherwise enjoyable gameplay experience.
In my unprofessional opinion, this problem can be addressed by adding an audiovisual cue and either having the enemies damage the player by walking into them or by giving them clear attack animations. The most important thing, however, is to pick a certain way and just make it consistent throughout.
Lastly, I have two smaller critiques. The first is how the treasure chests are handled. When you open a chest, rather than getting its contents immediately, you must wait for it to finish randomizing and then physically walk back to its location. I'm not a fan of this as it makes treasure chests basically impossible to get in the late game. However, this might be how the developer so wanted chests to work. It could just be a difference of taste. My second minor issue is the screen-clearing sun item. I am not certain if this is intentional, but when you pick it up, it destroys all enemies and EXP shards on the floor. As such, I was disincentivized to use the item and tried to avoid it when possible.
Overall, I had a very good time with this game. I sincerely look forward to seeing how it changes in the future.
- skull and illusionary is an experiment, in the next updates if you have illusionary and skill lvl 5 or higher, illusionary can activate that lvl 5 skill
- I will remake the hitbox for monsters
And will also reduce the time to randomize the chest, thanks for your opinion.
Fun game tho could use a few things.
Not sure if the game is based on anything but the classes only seem to affect their fire. It could be cool if there were class passives or different stats per class.
So maybe the ranger starts with good attack speed and crit but not much health and the grenadier had more attack and crit but lacked speed.
Also, a class skill would be cool, something that could boost your character but has a cooldown or you only get a limited amount.
And not to make this long one final note would be the difficulty, the normal enemies feel like they don't hurt me a bit and bosses feel only like one-shots. I dunno if it's because the enemies don't get stronger or the bosses are beefed up but I think the normal enemies should steadily get stronger as the game goes on.
I'll try to improve it, thanks for your opinion. It's really usefull.
Skill: Starscourge Spear
Ok so I finally got around to testing this out. Great work, it really is a lot of fun. Some suggestions for you:
- Break up the uniformity of the playspace, add some decoration. Perhaps even a few traps that the player can walk over and damage themselves on or if you are up for a challenge, traps that can damage both player and monsters
- Add a few more "classes" that players can pick from that in itself will add playtime to your game
- Some random abilities you could add:
Those are good ideas, I'll do them in the near future :D
ehe~
nice game though
Was a lot more fun than I initially expected, the gameplay loop of getting stronger is pretty addictive
Thank <3